@startuml
sprite $building_flag [48x48/16] {
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006FFFFFFFFFFFFFFFFFFFFFFFFE007FFFC5555555554000
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00BFFFFFFFFFFFFFFFFFFFFFFFFF408FFFFFFFFFFFFFF900
00BFFFFFFFFFFFFFFFFFFFFFFFFF408FFFFFFFFFFFFFF900
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00BFFFFBAADFFEAABFFFBAADFFFF408FFFFFFFFFFFFFF900
00BFFFFFFFFFFFFFFFFFFFFFFFFF408FFFFFFFFFFFFFF900
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00BFFFA0000FF20008FA0000FFFF408FFFC0000000000000
00BFFFD0004FF6000CFD0004FFFF408FFFC0000000000000
00BFFFFFFFFFFFFFFFFFFFFFFFFF408FFFC0000000000000
00BFFFFFFFFFFFFFFFFFFFFFFFFF408FFFC0000000000000
00BFFFFFFFFFFFFFFFFFFFFFFFFF408FFFC0000000000000
00BFFFFFFFFFFFFFFFFFFFFFFFFF408FFFC0000000000000
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00BFFFFFFFFFFFA9CFFFFFFFFFFF408FFFC0000000000000
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00BFFFFFFFFF0000007FFFFFFFFF408FFFC0000000000000
00BFFFFFFFFF0000007FFFFFFFFF408FFFC0000000000000
009FFFFFFFFF0000007FFFFFFFFF208FFFC0000000000000
003FFFFFFFFF0000007FFFFFFFFC008FFFC0000000000000
0006FFFFFFFF0000007FFFFFFFC2008FFFC0000000000000
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000000000000000000000000000000000000000000000000
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}


!define FA6_BUILDING_FLAG(_alias) ENTITY(rectangle,black,building_flag,_alias,FA6 BUILDING_FLAG)
!define FA6_BUILDING_FLAG(_alias, _label) ENTITY(rectangle,black,building_flag,_label, _alias,FA6 BUILDING_FLAG)
!define FA6_BUILDING_FLAG(_alias, _label, _shape) ENTITY(_shape,black,building_flag,_label, _alias,FA6 BUILDING_FLAG)
!define FA6_BUILDING_FLAG(_alias, _label, _shape, _color) ENTITY(_shape,_color,building_flag,_label, _alias,FA6 BUILDING_FLAG)
skinparam folderBackgroundColor<<FA6 BUILDING_FLAG>> White
@enduml